//go:build !noasm || !appengine
// +build !noasm !appengine

// Code generated by asm2asm, DO NOT EDIT.

package avx2

import (
	"github.com/bytedance/sonic/loader"
)

const (
	_entry__skip_object = 704
)

const (
	_stack__skip_object = 240
)

const (
	_size__skip_object = 17748
)

var (
	_pcsp__skip_object = [][2]uint32{
		{0x1, 0},
		{0x6, 8},
		{0x8, 16},
		{0xa, 24},
		{0xc, 32},
		{0xd, 40},
		{0x14, 48},
		{0x421e, 240},
		{0x421f, 48},
		{0x4221, 40},
		{0x4223, 32},
		{0x4225, 24},
		{0x4227, 16},
		{0x4228, 8},
		{0x422c, 0},
		{0x4554, 240},
	}
)

var _cfunc_skip_object = []loader.CFunc{
	{"_skip_object_entry", 0, _entry__skip_object, 0, nil},
	{"_skip_object", _entry__skip_object, _size__skip_object, _stack__skip_object, _pcsp__skip_object},
}
