chore: migrate to gitea
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85
vendor/github.com/bytedance/sonic/internal/encoder/pools_amd64.go
generated
vendored
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85
vendor/github.com/bytedance/sonic/internal/encoder/pools_amd64.go
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vendored
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/*
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* Copyright 2021 ByteDance Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package encoder
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import (
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"reflect"
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"unsafe"
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"github.com/bytedance/sonic/internal/encoder/vars"
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"github.com/bytedance/sonic/internal/encoder/x86"
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"github.com/bytedance/sonic/internal/rt"
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"github.com/bytedance/sonic/option"
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)
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func ForceUseJit() {
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x86.SetCompiler(makeEncoderX86)
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pretouchType = pretouchTypeX86
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encodeTypedPointer = x86.EncodeTypedPointer
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vars.UseVM = false
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}
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func init() {
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if vars.UseVM {
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ForceUseVM()
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} else {
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ForceUseJit()
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}
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}
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var _KeepAlive struct {
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rb *[]byte
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vp unsafe.Pointer
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sb *vars.Stack
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fv uint64
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err error
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frame [x86.FP_offs]byte
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}
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func makeEncoderX86(vt *rt.GoType, ex ...interface{}) (interface{}, error) {
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pp, err := NewCompiler().Compile(vt.Pack(), ex[0].(bool))
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if err != nil {
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return nil, err
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}
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as := x86.NewAssembler(pp)
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as.Name = vt.String()
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return as.Load(), nil
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}
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func pretouchTypeX86(_vt reflect.Type, opts option.CompileOptions, v uint8) (map[reflect.Type]uint8, error) {
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/* compile function */
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compiler := NewCompiler().apply(opts)
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encoder := func(vt *rt.GoType, ex ...interface{}) (interface{}, error) {
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pp, err := compiler.Compile(vt.Pack(), ex[0].(bool))
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if err != nil {
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return nil, err
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}
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as := x86.NewAssembler(pp)
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as.Name = vt.String()
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return as.Load(), nil
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}
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/* find or compile */
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vt := rt.UnpackType(_vt)
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if val := vars.GetProgram(vt); val != nil {
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return nil, nil
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} else if _, err := vars.ComputeProgram(vt, encoder, v == 1); err == nil {
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return compiler.rec, nil
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} else {
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return nil, err
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}
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}
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