chore: migrate to gitea
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216
vendor/github.com/bytedance/sonic/ast/iterator.go
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vendored
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216
vendor/github.com/bytedance/sonic/ast/iterator.go
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vendored
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/*
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* Copyright 2021 ByteDance Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package ast
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import (
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"fmt"
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"github.com/bytedance/sonic/internal/caching"
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"github.com/bytedance/sonic/internal/native/types"
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)
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type Pair struct {
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hash uint64
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Key string
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Value Node
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}
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func NewPair(key string, val Node) Pair {
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return Pair{
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hash: caching.StrHash(key),
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Key: key,
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Value: val,
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}
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}
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// Values returns iterator for array's children traversal
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func (self *Node) Values() (ListIterator, error) {
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if err := self.should(types.V_ARRAY); err != nil {
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return ListIterator{}, err
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}
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return self.values(), nil
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}
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func (self *Node) values() ListIterator {
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return ListIterator{Iterator{p: self}}
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}
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// Properties returns iterator for object's children traversal
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func (self *Node) Properties() (ObjectIterator, error) {
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if err := self.should(types.V_OBJECT); err != nil {
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return ObjectIterator{}, err
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}
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return self.properties(), nil
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}
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func (self *Node) properties() ObjectIterator {
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return ObjectIterator{Iterator{p: self}}
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}
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type Iterator struct {
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i int
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p *Node
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}
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func (self *Iterator) Pos() int {
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return self.i
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}
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func (self *Iterator) Len() int {
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return self.p.len()
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}
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// HasNext reports if it is the end of iteration or has error.
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func (self *Iterator) HasNext() bool {
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if !self.p.isLazy() {
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return self.p.Valid() && self.i < self.p.len()
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} else if self.p.t == _V_ARRAY_LAZY {
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return self.p.skipNextNode().Valid()
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} else if self.p.t == _V_OBJECT_LAZY {
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pair := self.p.skipNextPair()
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if pair == nil {
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return false
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}
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return pair.Value.Valid()
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}
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return false
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}
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// ListIterator is specialized iterator for V_ARRAY
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type ListIterator struct {
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Iterator
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}
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// ObjectIterator is specialized iterator for V_ARRAY
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type ObjectIterator struct {
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Iterator
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}
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func (self *ListIterator) next() *Node {
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next_start:
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if !self.HasNext() {
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return nil
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} else {
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n := self.p.nodeAt(self.i)
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self.i++
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if !n.Exists() {
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goto next_start
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}
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return n
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}
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}
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// Next scans through children of underlying V_ARRAY,
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// copies each child to v, and returns .HasNext().
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func (self *ListIterator) Next(v *Node) bool {
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n := self.next()
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if n == nil {
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return false
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}
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*v = *n
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return true
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}
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func (self *ObjectIterator) next() *Pair {
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next_start:
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if !self.HasNext() {
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return nil
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} else {
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n := self.p.pairAt(self.i)
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self.i++
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if n == nil || !n.Value.Exists() {
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goto next_start
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}
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return n
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}
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}
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// Next scans through children of underlying V_OBJECT,
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// copies each child to v, and returns .HasNext().
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func (self *ObjectIterator) Next(p *Pair) bool {
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n := self.next()
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if n == nil {
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return false
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}
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*p = *n
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return true
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}
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// Sequence represents scanning path of single-layer nodes.
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// Index indicates the value's order in both V_ARRAY and V_OBJECT json.
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// Key is the value's key (for V_OBJECT json only, otherwise it will be nil).
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type Sequence struct {
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Index int
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Key *string
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// Level int
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}
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// String is string representation of one Sequence
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func (s Sequence) String() string {
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k := ""
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if s.Key != nil {
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k = *s.Key
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}
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return fmt.Sprintf("Sequence(%d, %q)", s.Index, k)
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}
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type Scanner func(path Sequence, node *Node) bool
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// ForEach scans one V_OBJECT node's children from JSON head to tail,
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// and pass the Sequence and Node of corresponding JSON value.
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//
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// Especially, if the node is not V_ARRAY or V_OBJECT,
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// the node itself will be returned and Sequence.Index == -1.
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//
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// NOTICE: An unset node WON'T trigger sc, but its index still counts into Path.Index
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func (self *Node) ForEach(sc Scanner) error {
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if err := self.checkRaw(); err != nil {
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return err
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}
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switch self.itype() {
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case types.V_ARRAY:
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iter, err := self.Values()
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if err != nil {
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return err
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}
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v := iter.next()
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for v != nil {
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if !sc(Sequence{iter.i-1, nil}, v) {
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return nil
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}
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v = iter.next()
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}
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case types.V_OBJECT:
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iter, err := self.Properties()
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if err != nil {
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return err
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}
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v := iter.next()
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for v != nil {
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if !sc(Sequence{iter.i-1, &v.Key}, &v.Value) {
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return nil
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}
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v = iter.next()
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}
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default:
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if self.Check() != nil {
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return self
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}
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sc(Sequence{-1, nil}, self)
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}
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return nil
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}
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