add unhandled panic
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@@ -58,7 +58,7 @@ func (hc *handlersContext) createAGame(c *gin.Context) {
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}
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func (hc *handlersContext) updateAGame(c *gin.Context) {
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panic("TO DO")
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}
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func (hc *handlersContext) deleteAGame(c *gin.Context) {
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