add create handler

This commit is contained in:
Jeffrey Duroyon
2020-05-17 01:30:15 +02:00
parent 38950ebafd
commit 65bba00863
3 changed files with 123 additions and 9 deletions

View File

@@ -1,6 +1,7 @@
package handlers
import (
"encoding/json"
"github.com/gin-gonic/gin"
"hamster-tycoon/storage/dao"
"hamster-tycoon/storage/model"
@@ -10,13 +11,13 @@ import (
)
func (hc *handlersContext) getAllGames(c *gin.Context) {
users, err := hc.db.GetAllGames()
games, err := hc.db.GetAllGames()
if err != nil {
utils.GetLoggerFromCtx(c).WithError(err).Error("error while getting games")
utils.JSONErrorWithMessage(c.Writer, model.ErrInternalServer, "Error while getting games")
return
}
utils.JSON(c.Writer, http.StatusOK, users)
utils.JSON(c.Writer, http.StatusOK, games)
}
func (hc *handlersContext) getAGame(c *gin.Context) {
@@ -54,7 +55,44 @@ func (hc *handlersContext) getAGame(c *gin.Context) {
}
func (hc *handlersContext) createAGame(c *gin.Context) {
b, err := c.GetRawData()
if err != nil {
utils.GetLoggerFromCtx(c).WithError(err).Error("error while creating game, read data fail")
utils.JSONError(c.Writer, model.ErrInternalServer)
return
}
gameToCreate := model.Game{}
err = json.Unmarshal(b, &gameToCreate)
if err != nil {
utils.JSONError(c.Writer, model.ErrBadRequestFormat)
return
}
err = hc.validator.StructCtx(c, gameToCreate)
if err != nil {
utils.JSONError(c.Writer, validators.NewDataValidationAPIError(err))
return
}
err = hc.db.CreateGame(&gameToCreate)
if e, ok := err.(*dao.DAOError); ok {
switch {
case e.Type == dao.ErrTypeDuplicate:
utils.JSONErrorWithMessage(c.Writer, model.ErrAlreadyExists, "Game already exists")
return
default:
utils.GetLoggerFromCtx(c).WithError(err).WithField("type", e.Type).Error("error CreateGame: Error type not handled")
utils.JSONError(c.Writer, model.ErrInternalServer)
return
}
} else if err != nil {
utils.GetLoggerFromCtx(c).WithError(err).Error("error while creating game")
utils.JSONError(c.Writer, model.ErrInternalServer)
return
}
utils.JSON(c.Writer, http.StatusCreated, gameToCreate)
}
func (hc *handlersContext) updateAGame(c *gin.Context) {