feat: add get a game service and fake database
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@@ -1,13 +1,50 @@
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package handlers
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import "github.com/gin-gonic/gin"
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import (
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"github.com/gin-gonic/gin"
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"hamster-tycoon/storage/dao"
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"hamster-tycoon/storage/model"
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"hamster-tycoon/storage/validators"
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"hamster-tycoon/utils"
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"net/http"
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)
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func (hc *handlersContext) getAllGames(c *gin.Context) {
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}
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func (hc *handlersContext) getAGame(c *gin.Context) {
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gameId := c.Param("gameId")
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err := hc.validator.VarCtx(c, gameId, "uuid4")
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if err != nil {
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utils.JSONError(c.Writer, validators.NewDataValidationAPIError(err))
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return
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}
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game, err := hc.gameService.GetAGameById(gameId)
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if e, ok := err.(*dao.DAOError); ok {
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switch {
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case e.Type == dao.ErrTypeNotFound:
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utils.JSONErrorWithMessage(c.Writer, model.ErrNotFound, "Game not found")
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return
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default:
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utils.GetLoggerFromCtx(c).WithError(err).WithField("type", e.Type).Error("error GetGame: get game error type not handled")
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utils.JSONError(c.Writer, model.ErrInternalServer)
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return
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}
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} else if err != nil {
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utils.GetLoggerFromCtx(c).WithError(err).Error("error while get game")
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utils.JSONError(c.Writer, model.ErrInternalServer)
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return
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}
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if game == nil {
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utils.JSONErrorWithMessage(c.Writer, model.ErrNotFound, "Game not found")
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return
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}
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utils.JSON(c.Writer, http.StatusOK, game)
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}
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func (hc *handlersContext) createAGame(c *gin.Context) {
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