feat: add get a game service and fake database

This commit is contained in:
Jeffrey Duroyon
2020-05-11 01:00:02 +02:00
parent 3ab5c7916f
commit 8d40337a1c
4 changed files with 117 additions and 11 deletions

View File

@@ -1,13 +1,50 @@
package handlers
import "github.com/gin-gonic/gin"
import (
"github.com/gin-gonic/gin"
"hamster-tycoon/storage/dao"
"hamster-tycoon/storage/model"
"hamster-tycoon/storage/validators"
"hamster-tycoon/utils"
"net/http"
)
func (hc *handlersContext) getAllGames(c *gin.Context) {
}
func (hc *handlersContext) getAGame(c *gin.Context) {
gameId := c.Param("gameId")
err := hc.validator.VarCtx(c, gameId, "uuid4")
if err != nil {
utils.JSONError(c.Writer, validators.NewDataValidationAPIError(err))
return
}
game, err := hc.gameService.GetAGameById(gameId)
if e, ok := err.(*dao.DAOError); ok {
switch {
case e.Type == dao.ErrTypeNotFound:
utils.JSONErrorWithMessage(c.Writer, model.ErrNotFound, "Game not found")
return
default:
utils.GetLoggerFromCtx(c).WithError(err).WithField("type", e.Type).Error("error GetGame: get game error type not handled")
utils.JSONError(c.Writer, model.ErrInternalServer)
return
}
} else if err != nil {
utils.GetLoggerFromCtx(c).WithError(err).Error("error while get game")
utils.JSONError(c.Writer, model.ErrInternalServer)
return
}
if game == nil {
utils.JSONErrorWithMessage(c.Writer, model.ErrNotFound, "Game not found")
return
}
utils.JSON(c.Writer, http.StatusOK, game)
}
func (hc *handlersContext) createAGame(c *gin.Context) {

View File

@@ -27,9 +27,12 @@ type Config struct {
}
type handlersContext struct {
db dao.Database
validator *validator.Validate
userService *service.UserService
db dao.Database
validator *validator.Validate
userService *service.UserService
gameService *service.GameService
cageService *service.CageService
hamsterService *service.HamsterService
}
func NewRouter(config *Config) *gin.Engine {
@@ -58,6 +61,10 @@ func NewRouter(config *Config) *gin.Engine {
}
hc.validator = newValidator()
hc.userService = service.NewUserService(hc.db)
hc.gameService = service.NewGameService(hc.db)
hc.cageService = service.NewCageService(hc.db)
hc.hamsterService = service.NewHamsterService(hc.db)
public := router.Group("/")
public.Handle(http.MethodGet, "/_health", hc.GetHealth)

View File

@@ -1,6 +1,9 @@
package service
import "hamster-tycoon/storage/dao"
import (
"hamster-tycoon/storage/dao"
"hamster-tycoon/storage/model"
)
type GameService struct {
serviceContext
@@ -9,3 +12,19 @@ type GameService struct {
func NewGameService(database dao.Database) *GameService {
return &GameService{serviceContext{db: database}}
}
func (gs *GameService) GetAGameById(id string) (*model.Game, error) {
game, err := gs.db.GetGameById(id)
if err != nil {
if castedError, ok := err.(*dao.DAOError); ok {
switch castedError.Type {
case dao.ErrTypeNotFound:
return nil, &model.ErrNotFound
default:
return nil, &model.ErrInternalServer
}
}
return nil, &model.ErrInternalServer
}
return game, nil
}

View File

@@ -1,16 +1,59 @@
package fake
import "hamster-tycoon/storage/model"
import (
"encoding/json"
"errors"
uuid "github.com/satori/go.uuid"
"hamster-tycoon/storage/dao"
"hamster-tycoon/storage/model"
"hamster-tycoon/utils"
)
const (
cacheKeyGames = "games"
)
func (db *DatabaseFake) saveGames(games []*model.Game) {
data := make([]interface{}, 0)
for _, v := range games {
data = append(data, v)
}
db.save(cacheKeyGames, data)
}
func (db *DatabaseFake) loadGames() []*model.Game {
games := make([]*model.Game, 0)
b, err := db.Cache.Get(cacheKeyGames)
if err != nil {
return games
}
err = json.Unmarshal(b, &games)
if err != nil {
utils.GetLogger().WithError(err).Error("Error while unmarshal fake users")
}
return games
}
func (db *DatabaseFake) GetAllGames() ([]*model.Game, error) {
return nil, nil
return db.loadGames(), nil
}
func (db *DatabaseFake) GetGameById(string) (*model.Game, error) {
return nil, nil
func (db *DatabaseFake) GetGameById(gameId string) (*model.Game, error) {
games := db.loadGames()
for _, g := range games {
if g.ID == gameId {
return g, nil
}
}
return nil, dao.NewDAOError(dao.ErrTypeNotFound, errors.New("game not found"))
}
func (db *DatabaseFake) CreateGame(*model.Game) error {
func (db *DatabaseFake) CreateGame(game *model.Game) error {
game.ID = uuid.NewV4().String()
games := db.loadGames()
games = append(games, game)
db.saveGames(games)
return nil
}