feat: add service and model
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@@ -2,22 +2,22 @@ package handlers
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import "github.com/gin-gonic/gin"
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func (hc *handlersContext) getAllCages(c *gin.Context){
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func (hc *handlersContext) getAllCages(c *gin.Context) {
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}
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func (hc *handlersContext) getACage(c *gin.Context){
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func (hc *handlersContext) getACage(c *gin.Context) {
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}
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func (hc *handlersContext) createACage(c *gin.Context){
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func (hc *handlersContext) createACage(c *gin.Context) {
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}
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func (hc *handlersContext) updateACage(c *gin.Context){
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func (hc *handlersContext) updateACage(c *gin.Context) {
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}
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func (hc *handlersContext) deleteACage(c *gin.Context){
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func (hc *handlersContext) deleteACage(c *gin.Context) {
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}
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@@ -2,26 +2,26 @@ package handlers
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import "github.com/gin-gonic/gin"
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func (hc *handlersContext) getAllGames(c *gin.Context){
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func (hc *handlersContext) getAllGames(c *gin.Context) {
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}
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func (hc *handlersContext) getAGame(c *gin.Context){
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func (hc *handlersContext) getAGame(c *gin.Context) {
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}
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func (hc *handlersContext) createAGame(c *gin.Context){
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func (hc *handlersContext) createAGame(c *gin.Context) {
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}
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func (hc *handlersContext) updateAGame(c *gin.Context){
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func (hc *handlersContext) updateAGame(c *gin.Context) {
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}
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func (hc *handlersContext) deleteAGame(c *gin.Context){
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func (hc *handlersContext) deleteAGame(c *gin.Context) {
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}
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func (hc *handlersContext) getHamstersOfGame(c *gin.Context){
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func (hc *handlersContext) getHamstersOfGame(c *gin.Context) {
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}
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}
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@@ -2,22 +2,22 @@ package handlers
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import "github.com/gin-gonic/gin"
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func (hc *handlersContext) getAllHamsters(c *gin.Context){
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func (hc *handlersContext) getAllHamsters(c *gin.Context) {
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}
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func (hc *handlersContext) getAHamster(c *gin.Context){
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func (hc *handlersContext) getAHamster(c *gin.Context) {
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}
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func (hc *handlersContext) createAHamster(c *gin.Context){
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func (hc *handlersContext) createAHamster(c *gin.Context) {
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}
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func (hc *handlersContext) updateAHamster(c *gin.Context){
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func (hc *handlersContext) updateAHamster(c *gin.Context) {
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}
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func (hc *handlersContext) deleteAHamster(c *gin.Context){
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func (hc *handlersContext) deleteAHamster(c *gin.Context) {
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}
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@@ -65,7 +65,7 @@ func NewRouter(config *Config) *gin.Engine {
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userRoute.Handle("LOGIN", "", hc.connectUser)
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userRoute.Handle(http.MethodPost, "", hc.createUser)
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securedUserRoute := userRoute.Group("")
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securedUserRoute := userRoute.Group("")
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//TODO add secure auth
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securedUserRoute.Handle(http.MethodGet, "", hc.getAllUsers)
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securedUserRoute.Handle(http.MethodGet, "/:userId", hc.getUser)
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@@ -77,19 +77,19 @@ func NewRouter(config *Config) *gin.Engine {
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gameRoute.Handle(http.MethodGet, "", hc.getAllGames)
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gameRoute.Handle(http.MethodGet, "/:gameId", hc.getAGame)
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gameRoute.Handle(http.MethodPost, "/:gameId", hc.createAGame)
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gameRoute.Handle(http.MethodPut, "/:gameId",hc.updateAGame)
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gameRoute.Handle(http.MethodGet, "/:gameId/hamsters",hc.getHamstersOfGame)
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gameRoute.Handle(http.MethodDelete, "/:gameId",hc.deleteAGame)
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gameRoute.Handle(http.MethodPut, "/:gameId", hc.updateAGame)
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gameRoute.Handle(http.MethodGet, "/:gameId/hamsters", hc.getHamstersOfGame)
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gameRoute.Handle(http.MethodDelete, "/:gameId", hc.deleteAGame)
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cageRoute := gameRoute.Group("/:gameId/cages")
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cageRoute.Handle(http.MethodGet, "",hc.getAllCages)
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cageRoute.Handle(http.MethodGet, "", hc.getAllCages)
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cageRoute.Handle(http.MethodGet, "/:cageId", hc.getACage)
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cageRoute.Handle(http.MethodPost, "/:cageId", hc.createACage)
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cageRoute.Handle(http.MethodPut, "/:cageId", hc.updateACage)
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cageRoute.Handle(http.MethodDelete, "/:cageId",hc.deleteACage)
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cageRoute.Handle(http.MethodDelete, "/:cageId", hc.deleteACage)
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hamsterRoute := cageRoute.Group("/:cageId/hamsters")
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hamsterRoute.Handle(http.MethodGet, "",hc.getAllHamsters)
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hamsterRoute.Handle(http.MethodGet, "", hc.getAllHamsters)
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hamsterRoute.Handle(http.MethodGet, "/:hamsterId", hc.getAHamster)
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hamsterRoute.Handle(http.MethodPost, "/:hamsterId", hc.createAHamster)
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hamsterRoute.Handle(http.MethodPut, "/:hamsterId", hc.updateAHamster)
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